Network of Artificial Islands draft

Part of the Buildings guide

Limited Can only build one per celestial body (planet, moon, asteroid). What Unique and Limited mean

Built on
Habitable Planets
Workforce
4 Population Mobilized
Unlocked by
Floating Cities
Levels
5
Network of Artificial Islands12345
Network of Artificial Islands
4 Population Mobilized
Limited
Ideology+1+400/h × Appeal PotentialIdeology
Credit+1+400/h × Local PopulationCredit
Ideology+2.56+1,024/h × Appeal PotentialIdeology
Credit+2.4+960/h × Local PopulationCredit
Ideology+4.16+1,664/h × Appeal PotentialIdeology
Credit+3.6+1,440/h × Local PopulationCredit
Ideology+6+2,400/h × Appeal PotentialIdeology
Credit+5.2+2,080/h × Local PopulationCredit
Ideology+8+3,200/h × Appeal PotentialIdeology
Credit+8+3,200/h × Local PopulationCredit
1,300 Production12,500 Credit
1,360 Production25,000 Credit
4,080 Production37,500 Credit
10,880 Production50,000 Credit
27,200 Production62,500 Credit

Levels

Every level above 1 is an upgrade. See upgrades for what the requirements mean.

Level Credit Credit cost Production Production cost Requires Effects
1 12,500 1,300 Floating Cities, Megapolis level 1 +1+400/h Ideology per Appeal Potential; +1+400/h Credit per Local Population; +1 Stability per Appeal Potential
2 25,000 1,360 Megapolis level 2 +2.56+1,024/h Ideology per Appeal Potential; +2.4+960/h Credit per Local Population; +2 Stability per Appeal Potential
3 37,500 4,080 Megapolis level 3 +4.16+1,664/h Ideology per Appeal Potential; +3.6+1,440/h Credit per Local Population; +3 Stability per Appeal Potential
4 50,000 10,880 Megapolis level 4 +6+2,400/h Ideology per Appeal Potential; +5.2+2,080/h Credit per Local Population; +4 Stability per Appeal Potential
5 62,500 27,200 Megapolis level 5 +8+3,200/h Ideology per Appeal Potential; +8+3,200/h Credit per Local Population; +5 Stability per Appeal Potential

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

Unlocking

Unlocked by the patent Floating Cities. A patent can only be bought once the one above it is owned. Its path from the root of the patent tree:

  1. Holographic Storage System Holographic Storage System
  2. Urbanization Urbanization
  3. Publicity Terminals Publicity Terminals
  4. Floating Cities Floating Cities

Numbers shown for Tactic games. Other speeds: Legacy Flash