Manual

Per tick Per hour

How the game's mechanics work, with the numbers taken from the game itself. 202 pages. Numbers shown for Legacy games (other speeds: Tactic Flash ).

Agents

Basics

Building

Buildings

Dominions

Galaxy

Interface

Lex

Navarchs

Patent

Research

Systems

Glossary

Abandon
Administrative Operations
abandon dominion
Administrative Operations
abandon system
Administrative Operations
active lex
Lexes
Administer
Administrative Operations
administrative operations
Administrative Operations
agent experience
Your resource focus
agent limit
Agent limits
agent training
Your resource focus
Appeal Potential
Stellar bodies
asteroid
Stellar bodies
asteroid belt
Stellar bodies
autonomous
Star systems
autonomous development
Self-development
autonomous system
Star systems
bankruptcy
The late game
barren planet
Stellar bodies
base production
Production
basic training
Training at a Delta Polytech
basics of play
Strategy basics
besieged
System penalties
bonus stacking
System outputs
build queue
Construction queue
building
Buildings
building level
Upgrades
buildings
Buildings
calendar
Game time
cancel
Construction queue
capital
Star systems
colonisation ship
Colonization
colonization
Colonization
colonization ship
Colonization
colonize
Colonization
colony
Colonization
construction queue
Construction queue
Control
Dominions
cooldown
Changing active lexes
Cost Increase Factor
How prices grow
course
University courses
course fee
University courses
credit
Credit
credits
Credit
damaged building
Damaged buildings
Defender
Navarch stances
defense
Defense
Delta Polytech seat
Training at a Delta Polytech
demolish
Buildings
Deserter
Navarch stances
destabilization
Stability
destroy
Buildings
detected
Map legend
development specialty
Self-development
dominion
Dominions
dominion income
Dominion Tax Rate
Dominion Limit
System and dominion limits
dominion slot
System and dominion limits
dominion tax rate
Dominion Tax Rate
dominions
Dominions
dominions tax rate
Dominion Tax Rate
early game
The early game
Erased Limit
Agent limits
flat bonus
System outputs
fleet holding
The late game
fleet stance
Navarch stances
fleet upkeep
The late game
Fury
Navarch stances
game speed
Game time
gas giant
Stellar bodies
governor skills
Your resource focus
growth
Population
growth target
Population
habitable planet
Stellar bodies
hotkeys
Keyboard shortcuts
housing
Housing
ideology
Ideology
Industrial Potential
Stellar bodies
infrastructure building
Buildings
infrastructure tile
Stellar bodies
insufficient stability
Population status
interception
Navarch stances
Interdiction
Navarch stances
keyboard shortcuts
Keyboard shortcuts
late game
The late game
legend
Map legend
level cap
Upgrades
lex
Lexes
lex change
Changing active lexes
lex slot
Lexes
Lex slots
Lexes
lexes
Lexes
Liberate
Administrative Operations
Limited
Buildings
limited building
Buildings
local population
Housing
map legend
Map legend
map view modes
Map legend
megastructure
The late game
mid game
Your resource focus
mobility
Mobility
mobility bonus
Mobility
mobilized
Workforce
mobilized workforce
Workforce
moon
Stellar bodies
mutual aid
Strategy basics
Navarch Limit
Agent limits
neural rewire
Neural rewiring
neutral
Star systems
opening
Strategy basics
Origin
Patents
output penalty
System penalties
outputs
System outputs
over-mobilization
Workforce
over-mobilized population
Workforce
passive experience
Training at a Delta Polytech
patent
Patents
patent tree
Patents
patents
Patents
percentage bonus
System outputs
pillage yield
Siege
planet
Stellar bodies
population
Population
population class
Population class
population defense
Defense
population growth
Population
population productivity
Population status
population status
Population status
potential
Stellar bodies
potentials
The early game
price increase
How prices grow
production
Production
Prudent
Navarch stances
queue
Construction queue
refund
Construction queue
repair
Damaged buildings
repairs
Damaged buildings
repairs underway
Damaged buildings
resource focus
Your resource focus
respec
Neural rewiring
rewire
Neural rewiring
rewiring
Neural rewiring
school
Agent training
school queue
Agent training
Scientific Potential
Stellar bodies
scouting
The early game
second system
The early game
self-development
Self-development
sharing resources
Strategy basics
shortcuts
Keyboard shortcuts
Siderian Limit
Agent limits
siege
Siege
skill points
Neural rewiring
specialization
Your resource focus
stability
Stability
stance
Navarch stances
stances
Navarch stances
star system
Star systems
star system points
Population class
star type
Stellar bodies
status
Star systems
stellar body
Stellar bodies
strategy
Strategy basics
student
Agent training
support building
Training at a Delta Polytech
system
Star systems
System Limit
System and dominion limits
system outputs
System outputs
system penalties
System penalties
system points
Population class
system points mode
Map legend
system slot
System and dominion limits
tax
Credit
taxes
Credit
team banker
The late game
teamwork
Strategy basics
technology
Technology
temporary penalties
Stability
temporary penalty
Stability
tick
Game time
ticks
Game time
tile
Stellar bodies
tradition
Traditions
traditions
Traditions
training
Agent training
training bonus
Training at a Delta Polytech
training seat
Agent training
tuition
University courses
under siege
Siege
uninhabitable
Star systems
uninhabited
Star systems
Unique
Buildings
unique building
Buildings
university
University courses
upgrade
Upgrades
valuable system
The early game
visibility mode
Map legend
wait
Changing active lexes
workforce
Workforce