System outputs

A system makes five outputs: production, credit, technology, ideology and defense. Each one goes to a different place.

The system header: defense, owner, star type, and the system's credit, technology and ideology output
The highlighted readouts are 1 defense, 2 credit, 3 technology and 4 ideology.

Where each output goes

  • Production Production stays in the system and builds its queue. See production.
  • Credit Credit goes to your empire's stock. See credit.
  • Technology Technology goes to your empire's stock. See technology.
  • Ideology Ideology goes to your empire's stock. See ideology.
  • Defense Defense stays in the system and protects it. See defense.

Your dominions add a share of their credit, technology and ideology to your stock. See Dominion Tax Rate.

Where an output comes from

An output adds up from these sources:

Finally, penalties can reduce the total.

A system has other lines too: mobility, S.L.S.D., Intelligence, Cybersecurity and the starting experience of new ships. They belong to other chapters.

How bonuses add up

A bonus is either flat, like +10, or a percentage, like +10 %.

  • Flat bonuses add up first.
  • Each percentage then adds its share of that flat total.
  • Percentages add up. They do not multiply each other.
  • A percentage adds nothing while the total is below zero.

Every output adds up in this order. For example, with production:

flat bonuses:        100 production per tick2000 production per hour
add a +10 % bonus:   100 production per tick2000 production per hour + 10 production per tick200 production per hour = 110 production per tick2200 production per hour
add a +20 % bonus:   100 production per tick2000 production per hour + 10 production per tick200 production per hour + 20 production per tick400 production per hour = 130 production per tick2600 production per hour

A building that grows with the system's defense, mobility or workforce counts as a flat bonus. So percentages also apply to what it adds.

Numbers shown for Legacy games. Other speeds: Tactic Flash