Stellar bodies
Part of the Star systems guide
Stellar bodies are the planets, moons and other objects in a star system. Your buildings go on their tiles.

Body types
Each body is rolled within these ranges when the galaxy is created.
| Body | Tiles | Orbiting bodies | Industrial Potential | Scientific Potential | Appeal Potential |
|---|---|---|---|---|---|
| Habitable planet | 6–8 | 0–1 Moon | 1–5 | 1–5 | 1–5 |
| Barren planet | 6–8 | 0–1 Moon | 1–5 | 1–5 | 1–5 |
| Gas giant | 0 | 1–3 Moon | — | — | — |
| Asteroid belt | 0 | 1–4 Asteroid | — | — | — |
| Moon | 1–3 | — | 1–5 | 1–5 | 1–4 |
| Asteroid | 1–3 | — | 1–5 | 1–4 | 1–5 |
The infrastructure tile
Tile 1 of every planet is its infrastructure tile. Only an infrastructure building goes there. That is the Megapolis on a habitable planet and the Central Hub on a barren planet. A planet's other tiles need its infrastructure building first. See Infrastructure first. Moons and asteroids have no infrastructure tile.
Potentials
Every body with tiles has three potentials: Industrial Potential, Scientific Potential and Appeal Potential. Some buildings make more on a body with a high potential.
Buildings that scale with Industrial Potential
| Building | Built on | Effect |
|---|---|---|
| Industrial Hub | Habitable Planets | +3+60/h → +15+300/h Production per Industrial Potential; +6+120/h → +30+600/h Credit per Industrial Potential |
| Orbital Link | Habitable Planets | +8+160/h → +40+800/h Credit per Industrial Potential; +1.6 → +8 Mobility per Industrial Potential |
| Array of Excavators | Barren Planets | +2.8+56/h → +14+280/h Production per Industrial Potential |
| Metamaterials Factory | Barren Planets | +7+140/h → +40+800/h Production per Industrial Potential |
| Space Elevator | Barren Planets | +1.2+24/h → +6+120/h Production per Industrial Potential; +1.2 → +6 Mobility per Industrial Potential |
| Refining Ducts | Moons and Asteroids | +1+20/h → +3+60/h Production per Industrial Potential; +8+160/h → +20+400/h Credit per Industrial Potential |
| Swarm of Self-drilling Machines | Moons and Asteroids | +3+60/h → +15+300/h Production per Industrial Potential |
An effect with an arrow runs from the building's first level to its top level.
Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.
Buildings that scale with Scientific Potential
| Building | Built on | Effect |
|---|---|---|
| Accelerator | Habitable Planets | +3+60/h → +15+300/h Technology per Scientific Potential |
| Impact Research Center | Barren Planets | +1.2+24/h → +6+120/h Technology per Scientific Potential |
| Metamaterials Factory | Barren Planets | +3+60/h → +30+600/h Technology per Scientific Potential |
| Experiment Station | Moons and Asteroids | +0.6+12/h → +4+80/h Technology per Scientific Potential |
An effect with an arrow runs from the building's first level to its top level.
Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.
Buildings that scale with Appeal Potential
| Building | Built on | Effect |
|---|---|---|
| Network of Artificial Islands | Habitable Planets | +1+20/h → +8+160/h Ideology per Appeal Potential; +1 → +5 Stability per Appeal Potential |
| Preserved Ecosystem | Habitable Planets | +5 → +25 Stability per Appeal Potential |
| Residential Archipelago | Habitable Planets | +5+100/h → +40+800/h Credit per Appeal Potential |
| Hyperdrive Circuit | Barren Planets | +2.4 → +12 Stability per Appeal Potential; +0.6+12/h → +3+60/h Technology per Appeal Potential |
| Zero-G Arena | Moons and Asteroids | +2 → +8 Stability per Appeal Potential; +2+40/h → +8+160/h Credit per Appeal Potential |
An effect with an arrow runs from the building's first level to its top level.
Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.
Star types
The star type sets how many bodies a system has, not counting moons and asteroids.
| Star type | Bodies |
|---|---|
| White dwarf | 4–6 |
| Red dwarf | 4–6 |
| Orange dwarf | 5–7 |
| Yellow dwarf | 6–8 |
| Red giant | 5–7 |
| Blue giant | 5–7 |
Some game modes change the body and star rolls. Outside a daily, your first system always has the same bodies, so it can fall outside these ranges. See Star systems.