Stellar bodies
Part of the Star systems guide
Stellar bodies are the planets, moons and other objects in a star system. Your buildings go on their tiles.

Body types
Each body is rolled within these ranges when the galaxy is created.
| Body | Tiles | Orbiting bodies | Industrial Potential | Scientific Potential | Appeal Potential |
|---|---|---|---|---|---|
| Habitable planet | 6–8 | 0–1 Moon | 1–5 | 1–5 | 1–5 |
| Barren planet | 6–8 | 0–1 Moon | 1–5 | 1–5 | 1–5 |
| Gas giant | 0 | 1–3 Moon | — | — | — |
| Asteroid belt | 0 | 1–4 Asteroid | — | — | — |
| Moon | 1–3 | — | 1–5 | 1–5 | 1–4 |
| Asteroid | 1–3 | — | 1–5 | 1–4 | 1–5 |
The infrastructure tile
Tile 1 of every planet is its infrastructure tile. Only an infrastructure building goes there. That is the Megapolis on a habitable planet and the Central Hub on a barren planet. A planet's other tiles need its infrastructure building first. See Infrastructure first. Moons and asteroids have no infrastructure tile.
Potentials
Every body with tiles has three potentials: Industrial Potential, Scientific Potential and Appeal Potential. Some buildings make more on a body with a high potential.
Buildings that scale with Industrial Potential
| Building | Built on | Effect |
|---|---|---|
| Orbital Link | Habitable Planets | +20+48,000/h Credit per Industrial Potential; +5 Mobility per Industrial Potential |
| Array of Excavators | Barren Planets | +16+38,400/h Production per Industrial Potential |
| Metamaterials Factory | Barren Planets | +30+72,000/h Production per Industrial Potential |
| Refining Ducts | Moons and Asteroids | +2+4,800/h Production per Industrial Potential; +12+28,800/h Credit per Industrial Potential |
Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.
Buildings that scale with Scientific Potential
| Building | Built on | Effect |
|---|---|---|
| Accelerator | Habitable Planets | +22+52,800/h Technology per Scientific Potential |
| Metamaterials Factory | Barren Planets | +20+48,000/h Technology per Scientific Potential |
| Experiment Station | Moons and Asteroids | +3+7,200/h Technology per Scientific Potential |
Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.
Buildings that scale with Appeal Potential
| Building | Built on | Effect |
|---|---|---|
| Network of Artificial Islands | Habitable Planets | +7+16,800/h Ideology per Appeal Potential; +4 Stability per Appeal Potential |
| Preserved Ecosystem | Habitable Planets | +25 Stability per Appeal Potential |
| Residential Archipelago | Habitable Planets | +8+19,200/h Credit per Appeal Potential |
| Hyperdrive Circuit | Barren Planets | +12 Stability per Appeal Potential; +5+12,000/h Technology per Appeal Potential |
| Zero-G Arena | Moons and Asteroids | +8 Stability per Appeal Potential; +5+12,000/h Credit per Appeal Potential |
Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.
Star types
The star type sets how many bodies a system has, not counting moons and asteroids.
| Star type | Bodies |
|---|---|
| White dwarf | 4–6 |
| Red dwarf | 4–6 |
| Orange dwarf | 5–7 |
| Yellow dwarf | 6–8 |
| Red giant | 5–7 |
| Blue giant | 5–7 |
Some game modes change the body and star rolls. Outside a daily, your first system always has the same bodies, so it can fall outside these ranges. See Star systems.