Housing

Part of the Population guide

Housing Housing sets the population a system grows toward. See population for how growth uses it.

Population on each body

The system's workforce is shared out across its planets. Each planet gets a share in proportion to the housing its own buildings give. That share is the planet's Local Population, shown on the highlighted badge.

The first stellar bodies of a system, with the population of the inhabited planet

Example with 16 workforce:

planet with 13 housing from buildings: 13 Local Population
planet with 3 housing from buildings:   3 Local Population
  • Gas giants and asteroid belts have no tiles, so they never get a share.
  • Moons and asteroids never get a share either. No building there gives housing.
  • Buildings on moons and asteroids still mobilize workforce.
  • Only finished buildings count. A damaged building gives no housing.
  • A planet's share is recalculated only when the system's workforce changes by a whole point.

Buildings that give housing

Building Built on Effect
Hive Cities Hive Cities Habitable Planets +9 Housing
Megapolis Megapolis Habitable Planets +8 Housing
Residential Archipelago Residential Archipelago Habitable Planets +5 Housing
Capsule Cities Capsule Cities Barren Planets +6 Housing
Central Hub Central Hub Barren Planets +8 Housing

Other sources of housing

None

Buildings that scale with local population

Building Built on Effect
Citadel Citadel Habitable Planets +0.6+1,440/h Ideology per Local Population
Commercial Artery Commercial Artery Habitable Planets +8+19,200/h Credit per Local Population
Delta Polytech Delta Polytech Habitable Planets +0.6+1,440/h Technology per Local Population
Network of Artificial Islands Network of Artificial Islands Habitable Planets +2+4,800/h Credit per Local Population
Array of Excavators Array of Excavators Barren Planets -0.25 Stability per Local Population
Industrial Spaceport Industrial Spaceport Barren Planets +2+4,800/h Production per Local Population
Interception Tunnels Interception Tunnels Barren Planets +2 Defense per Local Population

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

Numbers shown for Flash games. Other speeds: Legacy Tactic