Housing
Part of the Population guide
Housing sets the population a system grows toward. See population for how growth uses it.
Population on each body
The system's workforce is shared out across its planets. Each planet gets a share in proportion to the housing its own buildings give. That share is the planet's Local Population, shown on the highlighted badge.

Example with 16 workforce:
planet with 13 housing from buildings: 13 Local Population
planet with 3 housing from buildings: 3 Local Population
- Gas giants and asteroid belts have no tiles, so they never get a share.
- Moons and asteroids never get a share either. No building there gives housing.
- Buildings on moons and asteroids still mobilize workforce.
- Only finished buildings count. A damaged building gives no housing.
- A planet's share is recalculated only when the system's workforce changes by a whole point.
Buildings that give housing
| Building | Built on | Effect |
|---|---|---|
| Hive Cities | Habitable Planets | +4 → +10 Housing |
| Megapolis | Habitable Planets | +10 Housing |
| Residential Archipelago | Habitable Planets | +3 → +5 Housing |
| Residential District | Habitable Planets | +3 → +4 Housing |
| Capsule Cities | Barren Planets | +3 → +6 Housing |
| Central Hub | Barren Planets | +10 Housing |
An effect with an arrow runs from the building's first level to its top level.
Other sources of housing
None
Buildings that scale with local population
| Building | Built on | Effect |
|---|---|---|
| Citadel | Habitable Planets | +0.15+60/h → +0.6+240/h Ideology per Local Population |
| Commercial Artery | Habitable Planets | +2+800/h → +10+4,000/h Credit per Local Population |
| Delta Polytech | Habitable Planets | +0.15+60/h → +0.6+240/h Technology per Local Population |
| Industrial Hub | Habitable Planets | -0.05 → -0.25 Stability per Local Population |
| Network of Artificial Islands | Habitable Planets | +1+400/h → +8+3,200/h Credit per Local Population |
| Array of Excavators | Barren Planets | -0.05 → -0.25 Stability per Local Population |
| Holodome | Barren Planets | +0.3+120/h → +1.5+600/h Ideology per Local Population; +0.4+160/h → +2+800/h Credit per Local Population |
| Industrial Spaceport | Barren Planets | +0.4+160/h → +2+800/h Production per Local Population |
| Interception Tunnels | Barren Planets | +0.4 → +2 Defense per Local Population |
| Omnimarket | Barren Planets | +1.2+480/h → +6+2,400/h Credit per Local Population |
An effect with an arrow runs from the building's first level to its top level.
Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.