Industrial Hub draft
Part of the Buildings guide
- Built on
- Habitable Planets
- Workforce
- 2 Mobilized
- Unlocked by
- Cookie-cutter Cities
- Levels
- 5
Industrial Hub
2 Mobilized

500 1,500
440 3,200
4,400 5,200
9,680 7,500
17,600 10,000
Levels
Every level above 1 is an upgrade. See upgrades for what the requirements mean.
| Level | Credit cost | Production cost | Requires | Effects |
|---|---|---|---|---|
| 1 | 1,500 | 500 | Cookie-cutter Cities, Megapolis level 1 | +3+1,200/h Production per Industrial Potential; +6+2,400/h Credit per Industrial Potential; -0.05 Stability per Local Population |
| 2 | 3,200 | 440 | Megapolis level 2 | +4.5+1,800/h Production per Industrial Potential; +9.6+3,840/h Credit per Industrial Potential; -0.1 Stability per Local Population |
| 3 | 5,200 | 4,400 | Megapolis level 3 | +6.75+2,700/h Production per Industrial Potential; +15.6+6,240/h Credit per Industrial Potential; -0.15 Stability per Local Population |
| 4 | 7,500 | 9,680 | Megapolis level 4 | +9.75+3,900/h Production per Industrial Potential; +22.5+9,000/h Credit per Industrial Potential; -0.2 Stability per Local Population |
| 5 | 10,000 | 17,600 | Megapolis level 5 | +15+6,000/h Production per Industrial Potential; +30+12,000/h Credit per Industrial Potential; -0.25 Stability per Local Population |
Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.
Unlocking
Unlocked by the patent Cookie-cutter Cities. A patent can only be bought once the one above it is owned. Its path from the root of the patent tree: