Industrial Hub draft

Part of the Buildings guide

Built on
Habitable Planets
Workforce
2 Population Mobilized
Unlocked by
Cookie-cutter Cities
Levels
5
Industrial Hub12345
Industrial Hub
2 Population Mobilized
Production+3+1,200/h × Industrial PotentialProduction
Credit+6+2,400/h × Industrial PotentialCredit
Stability-0.05 × Local PopulationStability
Production+4.5+1,800/h × Industrial PotentialProduction
Credit+9.6+3,840/h × Industrial PotentialCredit
Stability-0.1 × Local PopulationStability
Production+6.75+2,700/h × Industrial PotentialProduction
Credit+15.6+6,240/h × Industrial PotentialCredit
Stability-0.15 × Local PopulationStability
Production+9.75+3,900/h × Industrial PotentialProduction
Credit+22.5+9,000/h × Industrial PotentialCredit
Stability-0.2 × Local PopulationStability
Production+15+6,000/h × Industrial PotentialProduction
Credit+30+12,000/h × Industrial PotentialCredit
Stability-0.25 × Local PopulationStability
500 Production1,500 Credit
440 Production3,200 Credit
4,400 Production5,200 Credit
9,680 Production7,500 Credit
17,600 Production10,000 Credit

Levels

Every level above 1 is an upgrade. See upgrades for what the requirements mean.

Level Credit Credit cost Production Production cost Requires Effects
1 1,500 500 Cookie-cutter Cities, Megapolis level 1 +3+1,200/h Production per Industrial Potential; +6+2,400/h Credit per Industrial Potential; -0.05 Stability per Local Population
2 3,200 440 Megapolis level 2 +4.5+1,800/h Production per Industrial Potential; +9.6+3,840/h Credit per Industrial Potential; -0.1 Stability per Local Population
3 5,200 4,400 Megapolis level 3 +6.75+2,700/h Production per Industrial Potential; +15.6+6,240/h Credit per Industrial Potential; -0.15 Stability per Local Population
4 7,500 9,680 Megapolis level 4 +9.75+3,900/h Production per Industrial Potential; +22.5+9,000/h Credit per Industrial Potential; -0.2 Stability per Local Population
5 10,000 17,600 Megapolis level 5 +15+6,000/h Production per Industrial Potential; +30+12,000/h Credit per Industrial Potential; -0.25 Stability per Local Population

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

Unlocking

Unlocked by the patent Cookie-cutter Cities. A patent can only be bought once the one above it is owned. Its path from the root of the patent tree:

  1. Holographic Storage System Holographic Storage System
  2. Urbanization Urbanization
  3. Cookie-cutter Cities Cookie-cutter Cities

Numbers shown for Tactic games. Other speeds: Legacy Flash