Agent limits

Part of the Lexes guide

Your Navarch Limit is how many Navarchs you can have on the board. Your Erased Limit is how many Erased you can have on the board. Your Siderian Limit is how many Siderians you can have on the board.

The agent counters in the bottom bar: Navarchs, Erased and Siderians on the board against each limit
The Navarch (1), Erased (2) and Siderian (3) counters show your agents on the board, and each bar fills toward its limit.

An agent is on the board once you activate it. Until then it waits in your deck, and agents in your deck don't count toward a limit.

The Navarch Limit breakdown shown when hovering the Navarch counter in the bottom bar
Hover an agent counter to see its limit and where it comes from.

All three start at 0. Active lexes raise them, and a lex you bought does nothing until it is active. The Open Court game modifier also adds 1 to each limit, and it is not in the tables below. Without it, no agent can join the board until a lex that raises its limit is active, the first being Age of Exploration.

The tables below list every lex that raises each limit. Every active source adds to it.

What they block

At a limit, these are refused for that kind of agent:

  • activating an agent from your deck
  • buying, on the market, an agent that another player sells straight from their board, because it joins your board at once

Hiring an agent puts it in your deck, so the limits never block hiring.

The game refuses any change of active lexes that would leave you over a limit. See Changing active lexes.

Sources of Navarch Limit

Source Type Effect
Age of Exploration Lex +2 Navarch Limit
Reaction Force Lex +2 Navarch Limit
Galtacon Orthodoxy Lex +4 Navarch Limit
Military Academy Lex +5 Navarch Limit
War Propaganda Lex +5 Navarch Limit
Parallel Military Strategy Lex +2 Navarch Limit
Soft Power Lex +2 Navarch Limit

Sources of Erased Limit

Source Type Effect
Age of Exploration Lex +2 Erased Limit
Military Academy Lex +2 Erased Limit
Underground Networks Lex +4 Erased Limit
RNA Camouflage Lex +7 Erased Limit
Parallel Military Strategy Lex +7 Erased Limit
Secret Organization Lex +2 Erased Limit
Embassy Arsenal Lex +2 Erased Limit

Sources of Siderian Limit

Source Type Effect
Age of Exploration Lex +2 Siderian Limit
War Propaganda Lex +2 Siderian Limit
RNA Camouflage Lex +2 Siderian Limit
Public Relations Lex +3 Siderian Limit
Soft Power Lex +6 Siderian Limit
Embassy Arsenal Lex +6 Siderian Limit
Sponsored Chairmanship Lex +2 Siderian Limit

Numbers shown for Legacy games. Other speeds: Tactic Flash