Delta Polytech draft

Part of the Buildings guide

Limited Can only build one per celestial body (planet, moon, asteroid). What Unique and Limited mean

Built on
Habitable Planets
Workforce
2 Population Mobilized
Unlocked by
None
Levels
5

Besides its technology, it gives its owner one training seat for an agent, whatever its level. Each of its levels also shortens the neural rewires earned in its system. See Training at a Delta Polytech.

Delta Polytech12345
Delta Polytech
2 Population Mobilized
Limited
Technology+3+1,200/hTechnology
Technology+0.15+60/h × Local PopulationTechnology
Neural Rewire Time-0.75%Neural Rewire Time
Technology+3+1,200/hTechnology
Technology+0.26+104/h × Local PopulationTechnology
Neural Rewire Time-1.875%Neural Rewire Time
Technology+3+1,200/hTechnology
Technology+0.38+152/h × Local PopulationTechnology
Neural Rewire Time-3.375%Neural Rewire Time
Technology+3+1,200/hTechnology
Technology+0.49+196/h × Local PopulationTechnology
Neural Rewire Time-5.25%Neural Rewire Time
Technology+3+1,200/hTechnology
Technology+0.6+240/h × Local PopulationTechnology
Neural Rewire Time-7.5%Neural Rewire Time
70 Production375 Credit
60 Production800 Credit
600 Production1,300 Credit
1,320 Production1,875 Credit
2,400 Production2,500 Credit

Levels

Every level above 1 is an upgrade. See upgrades for what the requirements mean.

Level Credit Credit cost Production Production cost Requires Effects
1 375 70 Megapolis level 1 +3+1,200/h Technology; +0.15+60/h Technology per Local Population; -0.75 Neural Rewire Time
2 800 60 Megapolis level 2 +3+1,200/h Technology; +0.26+104/h Technology per Local Population; -1.88 Neural Rewire Time
3 1,300 600 Megapolis level 3 +3+1,200/h Technology; +0.38+152/h Technology per Local Population; -3.38 Neural Rewire Time
4 1,875 1,320 Megapolis level 4 +3+1,200/h Technology; +0.49+196/h Technology per Local Population; -5.25 Neural Rewire Time
5 2,500 2,400 Megapolis level 5 +3+1,200/h Technology; +0.6+240/h Technology per Local Population; -7.5 Neural Rewire Time

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

Unlocking

No patent is needed to build it.

Numbers shown for Tactic games. Other speeds: Legacy Flash