How the game's mechanics work, with the numbers taken from the game itself. 202 pages. Numbers shown for Flash games (other speeds: Legacy Tactic ).
Agents
Basics
Building
- Accelerator
- Aerospace Military Academy
- Array of Excavators
- Assembly Superstructure
- Business Arch
- C.N.D.
- Capsule Cities
- Central Hub
- Citadel
- Commercial Artery
- Constellation of Lures
- Convention Center
- Delta Polytech
- Experiment Station
- Floating Gardens
- Hive Cities
- Holodome
- Hyperdrive Circuit
- Impact Research Center
- Industrial Hub
- Industrial Spaceport
- Integrated Proxy Systems
- Interception Tunnels
- Megapolis
- Metamaterials Factory
- Monolith
- Network of Artificial Islands
- O.P.U.
- Omnimarket
- Orb-INTEL
- Orbital Link
- Orbital Terminus
- Planetary Shield
- Preserved Ecosystem
- Refining Ducts
- Reflect District
- Residential Archipelago
- Residential District
- S-01 Assembly Line
- S-02 Assembly Line
- S.L.S.D. Network
- Space Dock
- Space Elevator
- Swarm of Self-drilling Machines
- Zero-G Arena
Buildings
Dominions
Galaxy
Interface
Lex
- Age of Exploration
- Armed Forces Automation
- Business Integration
- Centralization of Power
- Combat Drugs
- Component Standardization
- Confiscatory Policies
- Cultural Imperialism
- Decentralized Administration
- Decentralized Cryptocurrencies
- Deep State
- Digitalization of Interactions
- Embassy Arsenal
- Embezzlement
- Empire's Edge
- Exclusive Trade Zone
- Extended Administration
- External Colonies
- Fake News
- Federation of Protectorates
- Financialized Society
- First Contacts
- Fixer Network
- Freedom of Movement
- Galtacon Orthodoxy
- Incorporation of Protectorates
- Industrial Espionage
- Information Systems Surveillance
- Linguistic Unification
- Mass Media
- Military Academy
- Modular Construction
- Navarch Tradition
- Pace of War
- Parallel Military Strategy
- Predictive Sciences
- Promotion of Science
- Propaganda
- Protectorate
- Proto-Empire
- Public Relations
- RNA Camouflage
- Reaction Force
- Relaxed Production Standards
- Second Core
- Secret Organization
- Siderian Legacy
- Simpler Practices
- Simplified Chain of Command
- Soft Power
- Sponsored Chairmanship
- Stelloliberal Maze
- Stelloliberalized Entertainment
- Synthetic Drugs
- Tactical Scouting
- Technocracy
- Total Surveillance
- Trade Secrets
- Underground Networks
- War Council
- War Propaganda
Navarchs
Patent
- Advanced Armoring
- Advanced Catalysis
- Armoring
- Assembly Lines
- Auto-Aim
- Autonomous Drills
- Capsule Quarters
- Climate Control
- Compact Turrets
- Controlled Environment
- Cookie-cutter Cities
- Corvette Formation
- Crystal Shell
- Drone Swarms
- Exobiology
- Extended Magnetic Generators
- Fighter Formation
- Floating Cities
- Frigate Formation
- General Formation I
- Gravity Generator
- Holograms
- Holographic Storage System
- Hypersleep Chamber
- Hypersonic Chargelauncher
- Light Fuselage
- Light Nodal Fuselage
- Luxury Architecture
- Maglev Architecture
- Magnetic Cranes
- Magnetic Pipelines
- Military Drones
- Monumental Architecture
- Multifunctional Nodes
- Nanotubes
- Neural Derivations
- Nodal Fuselage
- Orbital Holds
- Precision Cranes
- Pressurized Cities
- Pressurized Environment
- Publicity Terminals
- Quantum Cryptography
- Reinforced Fuselage
- Repair Bay
- S.L.S.D. Captors
- Secured Habitations
- Signature Reduction
- Space Hyperstructures
- Urbanization
- Z-poly Coils
Research
Systems
Glossary
- Abandon
- Administrative Operations
- abandon dominion
- Administrative Operations
- abandon system
- Administrative Operations
- active lex
- Lexes
- Administer
- Administrative Operations
- administrative operations
- Administrative Operations
- agent experience
- Your resource focus
- agent limit
- Agent limits
- agent training
- Your resource focus
- Appeal Potential
- Stellar bodies
- asteroid
- Stellar bodies
- asteroid belt
- Stellar bodies
- autonomous
- Star systems
- autonomous development
- Self-development
- autonomous system
- Star systems
- bankruptcy
- The late game
- barren planet
- Stellar bodies
- base production
- Production
- basic training
- Training at a Delta Polytech
- basics of play
- Strategy basics
- besieged
- System penalties
- bonus stacking
- System outputs
- build queue
- Construction queue
- building
- Buildings
- building level
- Upgrades
- buildings
- Buildings
- calendar
- Game time
- cancel
- Construction queue
- capital
- Star systems
- colonisation ship
- Colonization
- colonization
- Colonization
- colonization ship
- Colonization
- colonize
- Colonization
- colony
- Colonization
- construction queue
- Construction queue
- Control
- Dominions
- cooldown
- Changing active lexes
- Cost Increase Factor
- How prices grow
- course
- University courses
- course fee
- University courses
- credit
- Credit
- credits
- Credit
- damaged building
- Damaged buildings
- Defender
- Navarch stances
- defense
- Defense
- Delta Polytech seat
- Training at a Delta Polytech
- demolish
- Buildings
- Deserter
- Navarch stances
- destabilization
- Stability
- destroy
- Buildings
- detected
- Map legend
- development specialty
- Self-development
- dominion
- Dominions
- dominion income
- Dominion Tax Rate
- Dominion Limit
- System and dominion limits
- dominion slot
- System and dominion limits
- dominion tax rate
- Dominion Tax Rate
- dominions
- Dominions
- dominions tax rate
- Dominion Tax Rate
- early game
- The early game
- Erased Limit
- Agent limits
- flat bonus
- System outputs
- fleet holding
- The late game
- fleet stance
- Navarch stances
- fleet upkeep
- The late game
- Fury
- Navarch stances
- game speed
- Game time
- gas giant
- Stellar bodies
- governor skills
- Your resource focus
- growth
- Population
- growth target
- Population
- habitable planet
- Stellar bodies
- hotkeys
- Keyboard shortcuts
- housing
- Housing
- ideology
- Ideology
- Industrial Potential
- Stellar bodies
- infrastructure building
- Buildings
- infrastructure tile
- Stellar bodies
- insufficient stability
- Population status
- interception
- Navarch stances
- Interdiction
- Navarch stances
- keyboard shortcuts
- Keyboard shortcuts
- late game
- The late game
- legend
- Map legend
- level cap
- Upgrades
- lex
- Lexes
- lex change
- Changing active lexes
- lex slot
- Lexes
- Lex slots
- Lexes
- lexes
- Lexes
- Liberate
- Administrative Operations
- Limited
- Buildings
- limited building
- Buildings
- local population
- Housing
- map legend
- Map legend
- map view modes
- Map legend
- megastructure
- The late game
- mid game
- Your resource focus
- mobility
- Mobility
- mobility bonus
- Mobility
- mobilized
- Workforce
- mobilized workforce
- Workforce
- moon
- Stellar bodies
- mutual aid
- Strategy basics
- Navarch Limit
- Agent limits
- neural rewire
- Neural rewiring
- neutral
- Star systems
- opening
- Strategy basics
- Origin
- Patents
- output penalty
- System penalties
- outputs
- System outputs
- over-mobilization
- Workforce
- over-mobilized population
- Workforce
- passive experience
- Training at a Delta Polytech
- patent
- Patents
- patent tree
- Patents
- patents
- Patents
- percentage bonus
- System outputs
- pillage yield
- Siege
- planet
- Stellar bodies
- population
- Population
- population class
- Population class
- population defense
- Defense
- population growth
- Population
- population productivity
- Population status
- population status
- Population status
- potential
- Stellar bodies
- potentials
- The early game
- price increase
- How prices grow
- production
- Production
- Prudent
- Navarch stances
- queue
- Construction queue
- refund
- Construction queue
- repair
- Damaged buildings
- repairs
- Damaged buildings
- repairs underway
- Damaged buildings
- resource focus
- Your resource focus
- respec
- Neural rewiring
- rewire
- Neural rewiring
- rewiring
- Neural rewiring
- school
- Agent training
- school queue
- Agent training
- Scientific Potential
- Stellar bodies
- scouting
- The early game
- second system
- The early game
- self-development
- Self-development
- sharing resources
- Strategy basics
- shortcuts
- Keyboard shortcuts
- Siderian Limit
- Agent limits
- siege
- Siege
- skill points
- Neural rewiring
- specialization
- Your resource focus
- stability
- Stability
- stance
- Navarch stances
- stances
- Navarch stances
- star system
- Star systems
- star system points
- Population class
- star type
- Stellar bodies
- status
- Star systems
- stellar body
- Stellar bodies
- strategy
- Strategy basics
- student
- Agent training
- support building
- Training at a Delta Polytech
- system
- Star systems
- System Limit
- System and dominion limits
- system outputs
- System outputs
- system penalties
- System penalties
- system points
- Population class
- system points mode
- Map legend
- system slot
- System and dominion limits
- tax
- Credit
- taxes
- Credit
- team banker
- The late game
- teamwork
- Strategy basics
- technology
- Technology
- temporary penalties
- Stability
- temporary penalty
- Stability
- tick
- Game time
- ticks
- Game time
- tile
- Stellar bodies
- tradition
- Traditions
- traditions
- Traditions
- training
- Agent training
- training bonus
- Training at a Delta Polytech
- training seat
- Agent training
- tuition
- University courses
- under siege
- Siege
- uninhabitable
- Star systems
- uninhabited
- Star systems
- Unique
- Buildings
- unique building
- Buildings
- university
- University courses
- upgrade
- Upgrades
- valuable system
- The early game
- visibility mode
- Map legend
- wait
- Changing active lexes
- workforce
- Workforce