Aerospace Military Academy draft

Part of the Buildings guide

Limited Can only build one per celestial body (planet, moon, asteroid). What Unique and Limited mean

Built on
Barren Planets
Workforce
3 Population Mobilized
Unlocked by
Neural Derivations
Levels
5
Sieges
Twice as likely to be damaged as most buildings

It is also the university of Navarchs, with one course seat per level. See University courses.

Aerospace Military Academy12345
Aerospace Military Academy
3 Population Mobilized
Limited
Fighter Ships' Initial XP+6Fighter Ships' Initial XP
Corvette Ships' Initial XP+6Corvette Ships' Initial XP
Frigate Ships' Initial XP+6Frigate Ships' Initial XP
Capital Ships' Initial XP+6Capital Ships' Initial XP
Fighter Ships' Initial XP+12Fighter Ships' Initial XP
Corvette Ships' Initial XP+12Corvette Ships' Initial XP
Frigate Ships' Initial XP+12Frigate Ships' Initial XP
Capital Ships' Initial XP+12Capital Ships' Initial XP
Fighter Ships' Initial XP+18Fighter Ships' Initial XP
Corvette Ships' Initial XP+18Corvette Ships' Initial XP
Frigate Ships' Initial XP+18Frigate Ships' Initial XP
Capital Ships' Initial XP+18Capital Ships' Initial XP
Fighter Ships' Initial XP+24Fighter Ships' Initial XP
Corvette Ships' Initial XP+24Corvette Ships' Initial XP
Frigate Ships' Initial XP+24Frigate Ships' Initial XP
Capital Ships' Initial XP+24Capital Ships' Initial XP
Fighter Ships' Initial XP+30Fighter Ships' Initial XP
Corvette Ships' Initial XP+30Corvette Ships' Initial XP
Frigate Ships' Initial XP+30Frigate Ships' Initial XP
Capital Ships' Initial XP+30Capital Ships' Initial XP
1,000 Production4,875 Credit
2,600 Production10,400 Credit
5,200 Production16,900 Credit
10,400 Production24,375 Credit
20,800 Production32,500 Credit

Levels

Every level above 1 is an upgrade. See upgrades for what the requirements mean.

Level Credit Credit cost Production Production cost Requires Effects
1 4,875 1,000 Neural Derivations, Central Hub level 1 +6 Fighter Ships' Initial XP; +6 Corvette Ships' Initial XP; +6 Frigate Ships' Initial XP; +6 Capital Ships' Initial XP
2 10,400 2,600 Central Hub level 2 +12 Fighter Ships' Initial XP; +12 Corvette Ships' Initial XP; +12 Frigate Ships' Initial XP; +12 Capital Ships' Initial XP
3 16,900 5,200 Central Hub level 3 +18 Fighter Ships' Initial XP; +18 Corvette Ships' Initial XP; +18 Frigate Ships' Initial XP; +18 Capital Ships' Initial XP
4 24,375 10,400 Central Hub level 4 +24 Fighter Ships' Initial XP; +24 Corvette Ships' Initial XP; +24 Frigate Ships' Initial XP; +24 Capital Ships' Initial XP
5 32,500 20,800 Central Hub level 5 +30 Fighter Ships' Initial XP; +30 Corvette Ships' Initial XP; +30 Frigate Ships' Initial XP; +30 Capital Ships' Initial XP

Unlocking

Unlocked by the patent Neural Derivations. A patent can only be bought once the one above it is owned. Its path from the root of the patent tree:

  1. Holographic Storage System Holographic Storage System
  2. Controlled Environment Controlled Environment
  3. Magnetic Cranes Magnetic Cranes
  4. Neural Derivations Neural Derivations

Numbers shown for Tactic games. Other speeds: Legacy Flash