Assembly Superstructure

Part of the Buildings guide

Unique Can only build one per star system. What Unique and Limited mean

Built on
Moons and Asteroids
Workforce
6 Population Mobilized
Unlocked by
Space Hyperstructures
Levels
5
Sieges
Twice as likely to be damaged as most buildings

The ships it allows can still be ordered while it is being upgraded. Ships already in the construction queue still finish if it is later damaged or destroyed.

Assembly Superstructure12345
Assembly Superstructure
6 Population Mobilized
Unique
Production+25+10,000/hProduction
Intelligence+5Intelligence
Defense+3Defense
Capital Ships' Initial XP+3Capital Ships' Initial XP
Production+43.75+17,500/hProduction
Intelligence+10Intelligence
Defense+6Defense
Capital Ships' Initial XP+6Capital Ships' Initial XP
Production+62.5+25,000/hProduction
Intelligence+15Intelligence
Defense+9Defense
Capital Ships' Initial XP+9Capital Ships' Initial XP
Production+81.25+32,500/hProduction
Intelligence+20Intelligence
Defense+12Defense
Capital Ships' Initial XP+12Capital Ships' Initial XP
Production+100+40,000/hProduction
Intelligence+25Intelligence
Defense+15Defense
Capital Ships' Initial XP+15Capital Ships' Initial XP
2,500 Production25,000 Credit
1,760 Production45,625 Credit
5,280 Production66,250 Credit
14,080 Production86,875 Credit
35,200 Production107,500 Credit

Levels

Every level above 1 is an upgrade. See upgrades for what the requirements mean.

Level Credit Credit cost Production Production cost Requires Effects
1 25,000 2,500 Space Hyperstructures +25+10,000/h Production; +5 Intelligence; +3 Defense; +3 Capital Ships' Initial XP
2 45,625 1,760 Pressurized Environment II +43.75+17,500/h Production; +10 Intelligence; +6 Defense; +6 Capital Ships' Initial XP
3 66,250 5,280 Pressurized Environment III +62.5+25,000/h Production; +15 Intelligence; +9 Defense; +9 Capital Ships' Initial XP
4 86,875 14,080 Pressurized Environment IV +81.25+32,500/h Production; +20 Intelligence; +12 Defense; +12 Capital Ships' Initial XP
5 107,500 35,200 Pressurized Environment V +100+40,000/h Production; +25 Intelligence; +15 Defense; +15 Capital Ships' Initial XP

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

Unlocking

Unlocked by the patent Space Hyperstructures. A patent can only be bought once the one above it is owned. Its path from the root of the patent tree:

  1. Holographic Storage System Holographic Storage System
  2. Assembly Lines Assembly Lines
  3. Fighter Formation I Fighter Formation I
  4. Precision Cranes Precision Cranes
  5. Fighter Formation II Fighter Formation II
  6. Corvette Formation I Corvette Formation I
  7. Orbital Holds Orbital Holds
  8. Fighter Formation III Fighter Formation III
  9. Corvette Formation II Corvette Formation II
  10. Space Hyperstructures Space Hyperstructures

Ships built here

Ships of these classes can only be ordered in a system where this building is finished and not damaged:

  • Capital ships

Numbers shown for Tactic games. Other speeds: Legacy Flash