Lexes

What a lex is

A lex is a law for your whole empire, bought with ideology. A lex you own does nothing until it is active. Many lexes have a drawback next to their benefit. Each lex's own page lists both.

The lex tree

Every lex except the first needs one lex before it, its ancestor. The first is Age of Exploration, in the Origin branch.

The rest of the tree is split into more branches, which differ by game mode (see Game time):

  • Legacy and Tactic: Expansion, Navarchs, Erased, Siderians
  • Flash: Expansion, Characters

Buying a lex

You need the lex's ancestor and enough ideology. Every lex you own makes the next one dearer. See How prices grow.

A lex is yours for the rest of the game. You can't sell it back, and there is no refund.

A lex's card also has Buy and Activate. It buys the lex and picks it for your next change of active lexes. You still apply that change yourself, as the next sections explain.

The card of a lex you can buy, with its Buy and Buy and Activate buttons
Buy (1) and Buy and Activate (2) on the card of a lex you can buy.

Active lexes

Only active lexes give their effects. Each one takes a lex slot. You choose them by picking lexes you own in the lex panel, then applying that set. A new set works at once for your empire, every system, every dominion and every agent on the board.

Lex slots

You start with one lex slot. The +1 slot button buys another with ideology, at once. There is no limit on the number of slots. Each slot costs more than the one before, up to a maximum price. See How prices grow.

Changing your active lexes

You pick a new set of lexes in the lex panel, then apply it. After each change, you must wait before the next one. That wait grows with every change for the rest of the game.

0102030020406080Change of active lexesWait (ticks)wait after the change
0102030051015Change of active lexesWait (minutes)wait after the change
The wait each change starts, from your first change to your 30th.

While you have a change picked, the lex panel shows the wait applying now would start, as in the lex panel screenshot below. See Changing active lexes for the exact waits and what counts as a change.

Limits

Active lexes raise your System, Dominion, Navarch, Erased and Siderian Limits, and Age of Exploration is the first to raise your agent limits above zero. See System and dominion limits and Agent limits. A change that would leave you over one of those limits is refused. See Changing active lexes.

The lex panel

Press L to open the lex panel. See hotkeys. Once you own a lex, the panel has one tab per branch other than Origin, and each tab starts from Age of Exploration.

The lex panel with a change picked: branch tabs, the picked lex, the lex slots, the apply stamp and the wait that applying now would start
The branch tabs (1), a picked lex (2), the apply stamp (3) and the wait that applying now would start (4).
  • Click a lex you can buy to buy it. There is no confirm.
  • Click a lex you own to pick it. Click a picked lex to take it out.
  • Apply these lexes applies your picks. If you pick fewer lexes than you have slots, it asks for a second click.
  • +1 slot buys a lex slot, with no confirm.
  • The Cancel the changes button puts your picks back to your active lexes. The Remove all lexes button takes out all your picks.
  • While a wait runs, you can't pick or take out lexes. See Changing active lexes.
  • Lexes you picked but didn't apply are dropped when you close the panel.

On a phone, tapping a lex opens its card instead of buying it.

All lexes

Lex Branch Requires Ideology Base price Effects
Age of Exploration Age of Exploration Origin — 50 +2 Erased Limit; +2 Navarch Limit; +2 Siderian Limit
Proto-Empire Proto-Empire Expansion Age of Exploration 500 +1 System Limit
Extended Administration Extended Administration Expansion Proto-Empire 3,000 +1 System Limit; -30-12,000/h Technology
Freedom of Movement Freedom of Movement Expansion Extended Administration 1,500 +20 Mobility
Decentralized Administration Decentralized Administration Expansion Freedom of Movement 6,000 +2 System Limit; -4 % Credit; -20-8,000/h Technology; -50-20,000/h Ideology
Trade Secrets Trade Secrets Expansion Decentralized Administration 4,500 +10 % Mobility; -100-40,000/h Credit
Second Core Second Core Expansion Trade Secrets 8,000 +3 System Limit; -8 % Credit; -16 Stability; -150-60,000/h Ideology
Centralization of Power Centralization of Power Expansion Extended Administration 1,750 +2+800/h Credit per Population; -25 % Defense
External Colonies External Colonies Expansion Centralization of Power 4,250 +1 System Limit; +2 Dominion Limit; -3 % Credit; -50-20,000/h Ideology
Empire's Edge Empire's Edge Expansion External Colonies 9,500 +2 System Limit; +4 Dominion Limit; -6 % Credit; -8 Stability; -100-40,000/h Technology
Exclusive Trade Zone Exclusive Trade Zone Expansion Proto-Empire 1,500 +3 Dominion Limit
Business Integration Business Integration Expansion Exclusive Trade Zone 1,250 +20 % Dominion Tax Rate
Protectorate Protectorate Expansion Business Integration 4,000 +4 Dominion Limit; -8 Stability; +5 % Dominion Tax Rate; -30-12,000/h Ideology
Incorporation of Protectorates Incorporation of Protectorates Expansion Protectorate 6,000 +30 % Dominion Tax Rate
Federation of Protectorates Federation of Protectorates Expansion Incorporation of Protectorates 9,000 +7 Dominion Limit; -12 Stability; +5 % Dominion Tax Rate; -90-36,000/h Ideology
Reaction Force Reaction Force Navarchs Age of Exploration 200 +2 Navarch Limit
Tactical Scouting Tactical Scouting Navarchs Reaction Force 900 +20 Armed Forces Bombing; -50-20,000/h Credit
Galtacon Orthodoxy Galtacon Orthodoxy Navarchs Tactical Scouting 2,000 +4 Navarch Limit
Simplified Chain of Command Simplified Chain of Command Navarchs Galtacon Orthodoxy 2,500 -10 % Armed Forces Maintenance
Military Academy Military Academy Navarchs Simplified Chain of Command 3,200 +5 Navarch Limit; +2 Erased Limit; -4 % Credit
Combat Drugs Combat Drugs Navarchs Military Academy 4,000 +22 % Armed Forces Invasion
War Propaganda War Propaganda Navarchs Simplified Chain of Command 3,200 +5 Navarch Limit; +2 Siderian Limit; -4 % Credit
Component Standardization Component Standardization Navarchs War Propaganda 4,500 -18 % Armed Forces Maintenance
Modular Construction Modular Construction Navarchs Galtacon Orthodoxy 2,400 +10 % Armed Forces Repair; +12 % Production
Armed Forces Automation Armed Forces Automation Navarchs Modular Construction 5,000 +20 % Armed Forces Repair; +8 % Armed Forces Invasion; +10 % Armed Forces Bombing; -8 % Credit
War Council War Council Navarchs Reaction Force 375 +25 Defense; -50 % Production
Relaxed Production Standards Relaxed Production Standards Navarchs War Council 750 +30+12,000/h Production
Pace of War Pace of War Navarchs Relaxed Production Standards 2,400 +50+20,000/h Production; +10 % Production
Navarch Tradition Navarch Tradition Navarchs Pace of War 3,250 +30 % Fighter Ships' Initial XP; +30 % Corvette Ships' Initial XP; +30 % Frigate Ships' Initial XP; +30 % Capital Ships' Initial XP
Stelloliberal Maze Stelloliberal Maze Erased Age of Exploration 50 +100+40,000/h Credit
Underground Networks Underground Networks Erased Stelloliberal Maze 200 +4 Erased Limit; -200-80,000/h Credit
Information Systems Surveillance Information Systems Surveillance Erased Underground Networks 1,100 +15 Erased Infiltration
RNA Camouflage RNA Camouflage Erased Information Systems Surveillance 3,400 +7 Erased Limit; +2 Siderian Limit; -4 % Technology
Simpler Practices Simpler Practices Erased RNA Camouflage 3,000 +25 Erased Removal
Fixer Network Fixer Network Erased Simpler Practices 4,000 +0.5 Erased Cover Recovery Speed; -5 % Ideology
Parallel Military Strategy Parallel Military Strategy Erased Information Systems Surveillance 3,400 +7 Erased Limit; +2 Navarch Limit; -14 Stability
Industrial Espionage Industrial Espionage Erased Parallel Military Strategy 2,750 +40 Erased Sabotage
Deep State Deep State Erased Industrial Espionage 6,000 +25 % Erased Infiltration; +15 % Erased Sabotage; +15 % Erased Removal
Digitalization of Interactions Digitalization of Interactions Erased Underground Networks 2,500 +30 Intelligence; +20 Cybersecurity
Total Surveillance Total Surveillance Erased Digitalization of Interactions 4,000 +30 % Intelligence; +100 % Cybersecurity; +5 % Credit
Decentralized Cryptocurrencies Decentralized Cryptocurrencies Erased Stelloliberal Maze 600 +10 % Credit
Confiscatory Policies Confiscatory Policies Erased Decentralized Cryptocurrencies 1,500 +300+120k/h Credit
Secret Organization Secret Organization Erased Confiscatory Policies 2,000 +15 % Credit; +2 Erased Limit
Embezzlement Embezzlement Erased Secret Organization 2,750 +500+200k/h Credit
Financialized Society Financialized Society Erased Embezzlement 5,000 +40 % Credit; -10 % Technology; -10 % Ideology; -24 Stability
First Contacts First Contacts Siderians Age of Exploration 50 +4+1,600/h Ideology; +4+1,600/h Technology
Linguistic Unification Linguistic Unification Siderians First Contacts 175 +8+3,200/h Ideology
Mass Media Mass Media Siderians Linguistic Unification 400 +20+8,000/h Ideology
Public Relations Public Relations Siderians Mass Media 1,500 +3 Siderian Limit
Soft Power Soft Power Siderians Public Relations 3,300 +6 Siderian Limit; +2 Navarch Limit; -4 % Technology
Cultural Imperialism Cultural Imperialism Siderians Soft Power 4,250 +20 % Siderian Propaganda; +20 % Siderian Destabilization
Embassy Arsenal Embassy Arsenal Siderians Public Relations 3,300 +6 Siderian Limit; +2 Erased Limit; -10 % Production
Siderian Legacy Siderian Legacy Siderians Embassy Arsenal 3,750 +20 Siderian Seduction; +10 % Siderian Seduction
Propaganda Propaganda Siderians Mass Media 800 +40 Stability
Stelloliberalized Entertainment Stelloliberalized Entertainment Siderians Propaganda 2,500 +15 % Ideology
Fake News Fake News Siderians Stelloliberalized Entertainment 4,000 +30 % Ideology; -6 % Technology; -6 % Credit
Promotion of Science Promotion of Science Siderians First Contacts 200 +8+3,200/h Technology
Sponsored Chairmanship Sponsored Chairmanship Siderians Promotion of Science 375 +14+5,600/h Technology; +2 Siderian Limit
Synthetic Drugs Synthetic Drugs Siderians Sponsored Chairmanship 600 +30 Stability
Predictive Sciences Predictive Sciences Siderians Synthetic Drugs 2,400 +15 % Technology
Technocracy Technocracy Siderians Predictive Sciences 4,000 +30 % Technology; -6 % Ideology; -4 % Production

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

Numbers shown for Tactic games. Other speeds: Legacy Flash