Ideology

Part of the System outputs guide

Ideology Ideology is a resource your systems make for your empire. A system has no base ideology. All of it comes from buildings and other bonuses.

The system header: defense, owner, star type, and the system's credit, technology and ideology output
The highlighted readout is this system's ideology.

Where it goes

  • Your empire gains the ideology of all your systems.
  • Your dominions add a share of theirs. See Dominion Tax Rate.

What spends it

Buildings that produce ideology

Appeal Potential belongs to the body a building stands on. See Stellar bodies. Local Population counts only that body's population. Population counts the whole system. See housing.

Building Built on Effect
Citadel Citadel Habitable Planets +3+1,200/h Ideology; +0.15+60/h → +0.6+240/h Ideology per Local Population
Floating Gardens Floating Gardens Habitable Planets +3.75+1,500/h → +30+12,000/h Ideology
Network of Artificial Islands Network of Artificial Islands Habitable Planets +1+400/h → +8+3,200/h Ideology per Appeal Potential
Holodome Holodome Barren Planets +0.3+120/h → +1.5+600/h Ideology per Local Population
Monolith Monolith Barren Planets +0.2+80/h → +2+800/h Ideology per Population

An effect with an arrow runs from the building's first level to its top level.

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

Other sources of ideology

A Siderian with the Wisdom skill raises the ideology of the system they govern. The bonus in this table counts once for each Wisdom point.

Source Type Effect
Siderian — Wisdom Agent skill +5 % Ideology

What changes your empire's ideology income

Some lexes and traditions raise or lower your empire's ideology income directly. A lex counts only while it is active.

Source Type Effect
Decentralized Administration Lex -50-20,000/h Ideology
Second Core Lex -150-60,000/h Ideology
External Colonies Lex -50-20,000/h Ideology
Protectorate Lex -30-12,000/h Ideology
Federation of Protectorates Lex -90-36,000/h Ideology
Fixer Network Lex -5 % Ideology
Financialized Society Lex -10 % Ideology
First Contacts Lex +4+1,600/h Ideology
Linguistic Unification Lex +8+3,200/h Ideology
Mass Media Lex +20+8,000/h Ideology
Stelloliberalized Entertainment Lex +15 % Ideology
Fake News Lex +30 % Ideology
Technocracy Lex -6 % Ideology
Old Houses (Tetrarchy) Tradition -5 % Ideology
Revolutionary Inspiration (Myrmezir) Tradition +2+800/h Ideology

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

A Navarch who pillages one of your systems successfully takes ideology from your stock. See siege.

Numbers shown for Tactic games. Other speeds: Legacy Flash