Ideology

Part of the System outputs guide

Ideology Ideology is a resource your systems make for your empire. A system has no base ideology. All of it comes from buildings and other bonuses.

The system header: defense, owner, star type, and the system's credit, technology and ideology output
The highlighted readout is this system's ideology.

Where it goes

  • Your empire gains the ideology of all your systems.
  • Your dominions add a share of theirs. See Dominion Tax Rate.

What spends it

Buildings that produce ideology

Appeal Potential belongs to the body a building stands on. See Stellar bodies. Local Population counts only that body's population. Population counts the whole system. See housing.

Building Built on Effect
Citadel Citadel Habitable Planets +4+9,600/h Ideology; +0.6+1,440/h Ideology per Local Population
Network of Artificial Islands Network of Artificial Islands Habitable Planets +7+16,800/h Ideology per Appeal Potential
Monolith Monolith Barren Planets +1+2,400/h Ideology per Population

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

Other sources of ideology

A Siderian with the Wisdom skill raises the ideology of the system they govern. The bonus in this table counts once for each Wisdom point.

Source Type Effect
Siderian — Wisdom Agent skill +5 % Ideology

What changes your empire's ideology income

Some lexes and traditions raise or lower your empire's ideology income directly. A lex counts only while it is active.

Source Type Effect
First Contacts Lex +3+7,200/h Ideology
Technocracy Lex -6 % Ideology
Financialized Society Lex -10 % Ideology
Mass Media Lex +22+52,800/h Ideology
Fake News Lex +30 % Ideology
Old Houses (Tetrarchy) Tradition -5 % Ideology
Revolutionary Inspiration (Myrmezir) Tradition +2+4,800/h Ideology

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

A Navarch who pillages one of your systems successfully takes ideology from your stock. See siege.

Numbers shown for Flash games. Other speeds: Legacy Tactic