Traditions
A tradition is a permanent bonus or drawback that comes with your faction. Each faction has four: three bonuses and one drawback. They are always on for every member of the faction, from the first tick to the end of the game. You can't change them. They are the same in Legacy, Tactic and Flash games.

The faction picker also shows them before you join.
In resource tooltips, tradition effects appear under Traditions. See System outputs for how they add up. Legacy and Tactic games also have a lex named Navarch Tradition. It is a lex, not a tradition.
| Faction | Tradition | Effect | Description |
|---|---|---|---|
| Tetrarchy | Aphera Research Centers | +3+7,200/h Technology | The famous Aphera Research Centers established on Quadrinople have always been at the cutting edge of technology. |
| Tetrarchy | Heart of the fleet | +25 % Frigate Ships' Initial XP | Akhena has conquered the galaxy with its versatile and well-trained frigates. |
| Tetrarchy | Chatur Arsenal | -10 % Armed Forces Maintenance | The Chatur Arsenal, a Tetrarchy stronghold, is a formidable stockpile of weapons and spare parts. |
| Tetrarchy | Old Houses | -5 % Ideology | The great imperial houses refuse all social advances, even the smallest ones. |
| Myrmezir | Revolutionary Inspiration | +2+4,800/h Ideology | The revolutionary rhetoric of the Myrmezirian emissaries echoes throughout the galaxy; numerous are the allies of the cause. |
| Myrmezir | Siderean Teachings | +20 % Siderian Propaganda | The founding texts of the Siderians' doctrine are still very much studied. |
| Myrmezir | The Ariance Charter | +10 % Dominion Tax Rate | The Ariance Charter regulates the administration of protectorates. |
| Myrmezir | Cultural diversity | -5 Stability | Cultural diversity brings many benefits, but tensions are always present. |
| Cardan | Nekesh Circle | +20 Intelligence | The Nekesh Foundation, murky and mysterious, is nonetheless known for its excellent Erased. |
| Cardan | RNA Selection | +15 % Erased Removal | Cardan has been practicing RNA selection of Shadow abilities since the dawn of time. |
| Cardan | Network of Believers | +15 % Erased Infiltration | Siderian's doctrine has spread throughout the galaxy and many, though not openly vocal about it, support Cardan's ideas. |
| Cardan | Technology Caution | -5 % Technology | Siderian teaches to handle technology with caution. |
| Synelectic Federation | Salt of the Earth | +30+72,000/h Production | The Syns settled the Fringes; they are used to uncharted territories where everything remains to be done. |
| Synelectic Federation | Syns strength | +10 % Defense | Syns live close to the land, and will defend it at all costs. |
| Synelectic Federation | Grey Militia | +20 % Armed Forces Repair | The soldier-mechanics of the Syns' grey militia pride themselves on their ability to fly any ship. |
| Synelectic Federation | Decentralization | -5 % Credit | The significant decentralization of Syns fiefdoms results in a net loss to the IRS. |
| A.R.K. | Multisidereal Consortium | +50+120k/h Credit | A.R.K., the massive consortium it is, has access to almost unlimited funds. |
| A.R.K. | Surveillance Company | +10 Stability | Cameras are everywhere. |
| A.R.K. | Aeronautical Tycoon | +15 % Mobility | When it comes to doing business, having access to the best luxury ships is imperative. |
| A.R.K. | Mercenary | +5 % Armed Forces Maintenance | A.R.K. uses a lot of mercenaries, and they are expensive. |
Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.