Technology

Part of the System outputs guide

Technology Technology is a resource your systems make for your empire. A system has no base technology. All of it comes from buildings and other sources.

The system header: defense, owner, star type, and the system's credit, technology and ideology output
The highlighted readout is the system's technology.

Where it goes

  • Your empire gains the technology of all your systems.
  • Your dominions add a share of theirs. See Dominion Tax Rate.
  • Some active lexes and traditions raise or lower your empire's technology income directly.

What spends it

  • patents, which get dearer with each one you own (see How prices grow)
  • ships that have a technology cost
  • hiring Navarchs and Siderians

Buildings that produce technology

See Stellar bodies for potentials.

Building Built on Effect
Accelerator Accelerator Habitable Planets +3+1,200/h → +15+6,000/h Technology per Scientific Potential
Delta Polytech Delta Polytech Habitable Planets +3+1,200/h Technology; +0.15+60/h → +0.6+240/h Technology per Local Population
Hyperdrive Circuit Hyperdrive Circuit Barren Planets +0.6+240/h → +3+1,200/h Technology per Appeal Potential
Impact Research Center Impact Research Center Barren Planets +1.2+480/h → +6+2,400/h Technology per Scientific Potential
Metamaterials Factory Metamaterials Factory Barren Planets +2.1+840/h → +30+12,000/h Technology per Scientific Potential
Omnimarket Omnimarket Barren Planets +1.2+480/h → +6+2,400/h Technology
Experiment Station Experiment Station Moons and Asteroids +0.6+240/h → +4+1,600/h Technology per Scientific Potential

An effect with an arrow runs from the building's first level to its top level.

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

Other sources of technology

Source Type Effect
Siderian — Knowledge Agent skill +5 % Technology

What changes your empire's technology income

Source Type Effect
Extended Administration Lex -30-12,000/h Technology
Decentralized Administration Lex -20-8,000/h Technology
Empire's Edge Lex -100-40,000/h Technology
RNA Camouflage Lex -4 % Technology
Financialized Society Lex -10 % Technology
First Contacts Lex +4+1,600/h Technology
Soft Power Lex -4 % Technology
Fake News Lex -6 % Technology
Promotion of Science Lex +8+3,200/h Technology
Sponsored Chairmanship Lex +14+5,600/h Technology
Predictive Sciences Lex +15 % Technology
Technocracy Lex +30 % Technology
Aphera Research Centers (Tetrarchy) Tradition +3+1,200/h Technology
Technology Caution (Cardan) Tradition -5 % Technology
Scattered Cells (The Rebellion) Tradition -10 % Technology

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

A successful pillage on one of your systems takes technology from your stock. See siege.

Numbers shown for Tactic games. Other speeds: Legacy Flash