Industrial Hub draft

Part of the Buildings guide

Built on
Habitable Planets
Workforce
2 Population Mobilized
Unlocked by
Cookie-cutter Cities
Levels
5
Industrial Hub12345
Industrial Hub
2 Population Mobilized
Production+3+60/h × Industrial PotentialProduction
Credit+6+120/h × Industrial PotentialCredit
Stability-0.05 × Local PopulationStability
Production+4.5+90/h × Industrial PotentialProduction
Credit+9.6+192/h × Industrial PotentialCredit
Stability-0.1 × Local PopulationStability
Production+6.75+135/h × Industrial PotentialProduction
Credit+15.6+312/h × Industrial PotentialCredit
Stability-0.15 × Local PopulationStability
Production+9.75+195/h × Industrial PotentialProduction
Credit+22.5+450/h × Industrial PotentialCredit
Stability-0.2 × Local PopulationStability
Production+15+300/h × Industrial PotentialProduction
Credit+30+600/h × Industrial PotentialCredit
Stability-0.25 × Local PopulationStability
500 Production6,000 Credit
2,475 Production14,080 Credit
24,750 Production22,880 Credit
54,450 Production33,000 Credit
99,000 Production44,000 Credit

Levels

Every level above 1 is an upgrade. See upgrades for what the requirements mean.

Level Credit Credit cost Production Production cost Requires Effects
1 6,000 500 Cookie-cutter Cities, Megapolis level 1 +3+60/h Production per Industrial Potential; +6+120/h Credit per Industrial Potential; -0.05 Stability per Local Population
2 14,080 2,475 Megapolis level 2 +4.5+90/h Production per Industrial Potential; +9.6+192/h Credit per Industrial Potential; -0.1 Stability per Local Population
3 22,880 24,750 Megapolis level 3 +6.75+135/h Production per Industrial Potential; +15.6+312/h Credit per Industrial Potential; -0.15 Stability per Local Population
4 33,000 54,450 Megapolis level 4 +9.75+195/h Production per Industrial Potential; +22.5+450/h Credit per Industrial Potential; -0.2 Stability per Local Population
5 44,000 99,000 Megapolis level 5 +15+300/h Production per Industrial Potential; +30+600/h Credit per Industrial Potential; -0.25 Stability per Local Population

Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.

Unlocking

Unlocked by the patent Cookie-cutter Cities. A patent can only be bought once the one above it is owned. Its path from the root of the patent tree:

  1. Holographic Storage System Holographic Storage System
  2. Urbanization Urbanization
  3. Cookie-cutter Cities Cookie-cutter Cities

Numbers shown for Legacy games. Other speeds: Tactic Flash