Industrial Hub draft
Part of the Buildings guide
- Built on
- Habitable Planets
- Workforce
- 2 Mobilized
- Unlocked by
- Cookie-cutter Cities
- Levels
- 5
Industrial Hub
2 Mobilized

500 6,000
2,475 14,080
24,750 22,880
54,450 33,000
99,000 44,000
Levels
Every level above 1 is an upgrade. See upgrades for what the requirements mean.
| Level | Credit cost | Production cost | Requires | Effects |
|---|---|---|---|---|
| 1 | 6,000 | 500 | Cookie-cutter Cities, Megapolis level 1 | +3+60/h Production per Industrial Potential; +6+120/h Credit per Industrial Potential; -0.05 Stability per Local Population |
| 2 | 14,080 | 2,475 | Megapolis level 2 | +4.5+90/h Production per Industrial Potential; +9.6+192/h Credit per Industrial Potential; -0.1 Stability per Local Population |
| 3 | 22,880 | 24,750 | Megapolis level 3 | +6.75+135/h Production per Industrial Potential; +15.6+312/h Credit per Industrial Potential; -0.15 Stability per Local Population |
| 4 | 33,000 | 54,450 | Megapolis level 4 | +9.75+195/h Production per Industrial Potential; +22.5+450/h Credit per Industrial Potential; -0.2 Stability per Local Population |
| 5 | 44,000 | 99,000 | Megapolis level 5 | +15+300/h Production per Industrial Potential; +30+600/h Credit per Industrial Potential; -0.25 Stability per Local Population |
Production, credit, technology, ideology and upkeep amounts are per tick.Production, credit, technology, ideology and upkeep amounts are per hour.
Unlocking
Unlocked by the patent Cookie-cutter Cities. A patent can only be bought once the one above it is owned. Its path from the root of the patent tree: