Stability
Part of the Population guide
Stability is how happy a system's population is. It starts at 35, and population lowers it. Each whole point of population changes stability by -1, and a fraction of a point does not count.

What it does:
- It speeds up population growth. Below 0 stability, population slowly shrinks instead. See population.
- At 0 or below, it gives the system a Population status that reduces its outputs.
- Higher stability makes a Siderian's Destabilize or Control more likely to fail.
Temporary penalties
A Siderian's Destabilize lowers a system's stability. Even a failure costs 5 stability, but a critical failure costs nothing. A success costs 15, and a critical success costs 20.
The penalty fades by 0.01 stability per tick0.2 stability per hour and disappears when it reaches 0. Several penalties add up and fade separately. Each one shows as its own Destabilization line in the stability tooltip, with what is left of it.

Buildings that change stability
| Building | Built on | Effect |
|---|---|---|
| Floating Gardens | Habitable Planets | +1.6 → +10 Stability |
| Hive Cities | Habitable Planets | -1 → -5 Stability |
| Industrial Hub | Habitable Planets | -0.05 → -0.25 Stability per Local Population |
| Megapolis | Habitable Planets | +2 → +10 Stability |
| Network of Artificial Islands | Habitable Planets | +1 → +5 Stability per Appeal Potential |
| Preserved Ecosystem | Habitable Planets | +5 → +25 Stability per Appeal Potential |
| Reflect District | Habitable Planets | -6.4 → -32 Stability |
| Array of Excavators | Barren Planets | -0.05 → -0.25 Stability per Local Population |
| C.N.D. | Barren Planets | +2 → +10 Stability |
| Central Hub | Barren Planets | +2 → +10 Stability |
| Hyperdrive Circuit | Barren Planets | +2.4 → +12 Stability per Appeal Potential |
| Monolith | Barren Planets | +5 → +30 Stability |
| Business Arch | Moons and Asteroids | -3.6 → -18 Stability |
| O.P.U. | Moons and Asteroids | +6 → +30 Stability |
| Zero-G Arena | Moons and Asteroids | +2 → +8 Stability per Appeal Potential |
An effect with an arrow runs from the building's first level to its top level.
Other sources of stability
| Source | Type | Effect |
|---|---|---|
| Second Core | Lex | -16 Stability |
| Empire's Edge | Lex | -8 Stability |
| Protectorate | Lex | -8 Stability |
| Federation of Protectorates | Lex | -12 Stability |
| Parallel Military Strategy | Lex | -14 Stability |
| Financialized Society | Lex | -24 Stability |
| Propaganda | Lex | +40 Stability |
| Cultural diversity (Myrmezir) | Tradition | -5 Stability |
| Surveillance Company (A.R.K.) | Tradition | +10 Stability |
| Siderian — Cohesion | Agent skill | +6 Stability |